![]() Each vanilla race has a different blood color. Humans have red blood(obviously), the Hivers have orange blood, Fishmen have yellow blood, etc. This simply adds different blood colors to each race. The first one will be about something else though: 5. I will include a list of mods that allow you to play as the previously mentioned races and a few new ones. ![]() Like, why can’t I play as a cannibal? Or a southern hiver? Or the fishman? It always bothered me but thanks to the modding community, these problems no longer exist. Retrieved 30 January 2020.I was always wondering why Kenshi devs didn’t include more races to play. "Kenshi gets a release date after 12 years of development". "Kenshi's Eight Year Development Journey From One-Man RPG To A Team's Success". ^ a b c d e Priestman, Chris (August 30, 2015).^ a b c d Price, Edward (June 5, 2018)."Kenshi ends its long march out of early access on December 6th". ![]() ![]() ^ a b Tarason, Dominic (19 November 2018)."How Kenshi's world is designed not to care about you". ^ a b c d Wiltshire, Alex (December 19, 2018).^ a b c Meer, Alec (December 11, 2018).^ a b c d e Zak, Robert (January 8, 2019).The game was first released in early access in 2013 before its official release on December 6, 2018. Hunt wanted different areas of the map to have different themes or factions that would make them feel unique, such as one that treats female characters differently than males. The game's playable area is 870 square kilometres (340 sq mi), which was done to place dangerous and challenging areas in between rewards that players might seek out. On his general mantra for designing the game, Hunt stated that he considered himself as the player's enemy. Hunt has described his impetus for creating the game as his dislike of the "hand-holding" that other RPGs have when starting out. Hunt has described the world as "sword-punk", and was specifically inspired by stories of wandering rōnin and the idea of a survivor travelling a wasteland. He worked by himself on the project until 2013, when he was able to hire a small team that works with him on the project. After five or so years of working his security job, Hunt was able to leave his part-time job and work on the game full-time after finding initial success with the game. Hunt worked as a part-time security guard in order to make ends meet for the first few years of the game's development. Kenshi was primarily developed by a single person, Chris Hunt, who began development around 2006–2008. Weather is a constant concern whether or not the player decides to construct an outpost, with some types (such as acid rain) causing ill effects. These factors come into play when players are constructing outposts. Zones in Kenshi are not just aesthetic, as they have specific qualities, such as soil types, terrain, and resource availability. These reactions to power vacuums can result in new locations spawning or in towns being taken over by new factions. The game includes a world states system which creates reactions to deaths of notable people. Kenshi has many non-player locations, of sizes ranging from a single building to large cities. As part of the damage system, limbs can be severed or damaged individually as well. The player can recruit characters from numerous different factions and species to join their squad, and can eventually build a town themselves. Skills are leveled up through doing actions, such as leveling up thievery by stealing items, and the player can recruit other units to grow their squad. The player starts out with no skills and struggles to survive in the early stages of the game. It takes place in a post-apocalyptic fantasy setting, where it is incredibly difficult for life to survive. Kenshi is an open world role-playing video game with real-time strategy elements that has no linear narrative. Kenshi has a damage system where players and enemies can lose limbs after battles and have to permanently deal with the consequences
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